Key Points:
- Manor Lords is a city-building game where battles play a secondary role.
- Developer Greg “Slavic Magic” Styczeń clarified it’s “not a Total War competitor.”
- Players can opt-out of battles entirely with the “Rise to Prosperity” difficulty.
- While not a focus, castle sieges and expanded combat may be added in the future.
While Manor Lords has garnered praise for its engaging real-time battles, the true star of the show is its brilliant city-building and management mechanics, a fact that the developer has made clear from the outset.
City-Building Takes Center Stage in Manor Lords
In a blog post on the game’s Steam page, developer Greg “Slavic Magic” Styczeń emphasized that Manor Lords is “not a Total War competitor.” “As per Styczeń’s statement, ‘The majority of gameplay is focused on city building and management,’ with battles playing a secondary role.”
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Opt-Out of Combat Entirely
For players seeking a pure city-building experience, Manor Lords offers the “Rise to Prosperity” difficulty setting, which removes battles and bandits altogether. According to PCGamer, In a Q&A with PC Gamer Magazine, Styczeń confirmed that this non-combat option is “a viable way to play for those who want to avoid the real-time combat mechanics.”
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Potential for Expanded Combat
While battles are not the primary focus, Styczeń hasn’t ruled out the possibility of expanding Manor Lords’ combat mechanics in the future. During the Q&A in PCGamer Magazine, he expressed interest in implementing castle siege warfare, stating, “Castles, sieges, and siege engines are a fairly iconic part of the time period, and I have some grand plans for the implementation of these aspects.”
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Early Access Success
Despite its emphasis on city-building over combat, Manor Lords has already achieved remarkable success in early access, surpassing 1 million copies sold and 100,000 concurrent players within just two hours of its release.
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