Key Points:
- Baldur’s Gate 3 has won the Game of the Year award at all five major award shows
- This is the first time a game has accomplished this feat since the TGA’s inception over a decade ago
- Other games that came close but fell short include Breath of the Wild, God of War, and Elden Ring
- Larian Studios’ CEO Swen Vincke is not pleased with the potential rise of the subscription model in gaming
Larian Studios’ highly acclaimed role-playing game, Baldur’s Gate 3, has reached a historic milestone by winning the coveted Game of the Year award at all five major award shows. This remarkable achievement has set a new standard for excellence in the industry.
Baldur’s Gate 3 Dominates the GOTY Circuit
According to Gamesradar+, Baldur’s Gate 3 has now won the Game of the Year award at the Golden Joysticks, BAFTAs, Game Developers Choice, DICE, and The Game Awards. This is the first time a single game has managed to sweep all five of these prestigious accolades since the inception of The Game Awards over a decade ago. Other titles that have come close to this feat, but ultimately fell short of winning at just one of the five shows, include The Legend of Zelda: Breath of the Wild, God of War (2018), and Elden Ring.
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Larian Studios’ CEO Expresses Concerns over Subscription Models
As per Gameinfinitus, Larian Studios’ founder and CEO, Swen Vincke, is not entirely pleased with the industry’s potential shift towards subscription-based models. This comes in response to a statement made by Philippe Tremblay, the director of subscriptions at Ubisoft, who suggested that gaming audiences need to “get comfortable” with the idea of not owning their games for subscription services to thrive.
Vincke believes that whatever the future of gaming holds, content will always be the most crucial element. He argues that it will be significantly more challenging to obtain high-quality content if subscription models become the dominant distribution method, as a select group would then control what gets greenlit and released. The Larian Studios CEO maintains that the current model of direct-to-player content delivery is the correct approach, as it allows for the existence of idealism, which he believes can lead to groundbreaking achievements, even if it occasionally results in failures.
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